![]() In the game, you can choose your character’s race, gender, and profession, which occasionally affect more than just combat, but in general you play a blank slate. It’s a shame, but at least I’ll never forget the likes of Joseph, Adam X, and Maggott. In the 90s, I filled up my head with the name of Marvel characters, and lost the ability to retain any others. This is going to involve heavy consultation of the game’s wiki, as I can never remember any names in a work of fiction as soon as I cease being engaged with it. Part I: Pillars of Eternity and a few good soulsįirst, let’s talk plot. ![]() Today, I’ll discuss the game’s ending, in the context of Eugene Thacker’s writings about life in Starry Speculative Corpse. As I hope was implied by saying that I’m going to discuss the game’s ending, there will be spoilers. Later, I’ll discuss the game’s gods, the design and writing of the NPC companions, and what I didn’t like about the game. I recently finished Obsidian’s Pillars of Eternity, their Kickstarter-funded videogame that deliberately hearkens back to the 90s and Interplay’s computer RPG classics, Planescape: Torment and Baldur’s Gate, and I think I have three or four posts’ worth of material I’d like to talk about from that experience.
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